Saturday, 30 April 2011

Week 3

Exploring shades from light to dark

A majority of the lecture covered shades from light to dark and its importance in significant works of architecture. This lecture was inspiring and got me thinking about how to apply different shades to my model to accentuate its meaning.


Img: 36 custom light to dark textures.

5 Screen Shots of the Final submission

Img 1: Full shot of the structure

Img 2: First person shot on the structure. The area upon which the spot is taken on shows increased intensity in the material(light to dark). This symbolises the increased intensity as one delves into their mind. The level under, symbolises the 'suppression' of negative thoughts and a place to gain new more positive memories through the absorption of the environment and the atmosphere.

Img 3: First person shot as one would approach the building. This shot shows 'open-ness' of the building and its close link the environment - two opposing forces which are seamlessly connected. Note that the current faces of the building are all in shade, however, when approaching from the opposite direction, they are lit by the natural light. Similarly, the sides of the 3 arches have opposing shades of materials(light and dark). This further adds to the electroliquid aggregation.

Img 4: (Night time) First person shot inside the structure highlighting the lighting effects and shadows.

Img 5: (Night time) Full shot of the building at sea level which highlights the lighting effects and the surrounding landscape. The lights at the night work, not only to light up areas at night, but accentuate the structure through the effects of the shadows which are cast.

Crysis Sandbox2 Model

http://www.gamefront.com/files/20285685/z332004_level10FINAL.cry

Note: The layer paint does not appear in the model unless a small portion of that layer is applied to the surface upon the opening of the file. Please refer to the screen shots to observe the differing surface textures.

Navigation:
- A 'ramp' along the side of the building allows easy access to the water.
- To get up the ladder press 'F' + 'Up arrow'
- To get down the ladder press 'F' + 'Down arrow'



Google Sketch-up Model

http://www.gamefront.com/files/20285672/freudnewtonfinal.skp

Week 2

Parallel Projections

Since the parallel projections involved combining two separate structures, I thought it was appropriate to present them in a poster form where the audience can view which two buildings the structure originated from.


Sketchup and Sandbox

For week 2, students were required to choose one of the parallel projections to develop and put into the crysis environment. Consulting with James(my tutor), we both agreed that the combination of Sigmund Freud and Newtons hypothesis would have the greatest potential.
I did some work on the initial model that I made, adding and removing some parts in google sketchup. I also did alot of work in crysis altering the time of day and most importantly the landform. I altered the land form not only fit the structure, but to compliment it.

Img 1: Google sketch up basic model

Img 2: 3rd person view of environment in crysis sandbox2.

Img 3: Long shot of the entire building as day light falls in crysis sandbox2.

Electroliquid Aggregation

The two initial hypothesis are:
-For every action there is an equal and opposite reaction
-Humans repress painful memories deep into their minds

The Electroliquid Aggregation hypothesis is:
Repressing certain memories allows space for more memorable moments to be etched in the mind

Friday, 29 April 2011

Week 1

The beginning of a new experiment. Lecture covered converting models from Google Sketch-up into a new engine - Crysis. A crucial part of the week involved correctly downloading and installing the Crysis engine sandbox and play-up.

Hypothesis
Experiment 2 required us to do some research on the three scientists Sigmund Freud, Sir Isaac Newton and Maria Agnesi and produce a set of hypothesis for each which related to the specific character.




We were then to take these hypothesis and develop them into axonometrics using a limited amount of 5 rectangles.

Axonometrics

Sketchup and Sandbox
Further more we were to choose one of the hypothesis, develop it on sketchup and import it into sandbox2. I choose the hypothesis from Sigmund Freud ("Humans repress painful memories deep into their minds") because I thought it had the most potential to be an interesting, architectural space.

Img 1: Sketch up model based on the hypothesis from Freud - "Humans repress painful memories deep into their minds"

Img 2: First person view inside the structure

Img 2: Low angle capturing the entire building

Sunday, 27 March 2011

Final Submission

Images of the completed final model.
 Image 1.
Image 2.

Lower section

The theme for the lower section was 'conflicting'. Thus when designing the lower section. I used a flat base for the floor, a spiking roof for the top and a surround curved wall. The wall, floor and roof are all conflicting against one another. Also, the roof is made to be transparent. This allows the building to have a strong presence of an under ground section. The transparent roof also provides a warping and conflicting persepctive when looking at it from differing angles and from either above ground of below ground.

Image 3.

The staircase from the lower to the ground section is a grand staircase. This is to emphasise the celebration and joy of the completion of the artwork by the artist. The grand staircase puts a focus on the artist which will appear at the top of the staircase and make his way down. Further emphasis is added towards the attention of the artist thought the angle of the walls. These walls are slightly angled such that the stair case is almost in a 'V shape' - where a large audience on the ground can congratulate and welcome the artist and his works.

 Image 4.

Upper section

The upper section was based on 'simplicity'. This is emphasised by the use of circles and spheres in the upper section. I believe spheres to be the most simple shape. The design of this upper structure was to allow the artist working at the top a complete view of his surroundings from which he can draw inspiration from. The staircase from the ground to upper section is a spiralling stair case. The staircase leading the the top spirals around the circular shape with hollow rectangular prisms as the base. There are also hand rails and landings/platforms for safety.
 Image 5.

Image of the interior space. with a circular/donut bench for work. The Malangi sculpture sits in the centre, a place where the artist can also draw inspiration from.
Image 6.

3 videos
Scene 1


Scene 2


Scene 3


Link to the Google Sketch up folder:
Note: Sorry I had issues uploading this to Google Warehouse, so I uploaded it to rapidshare instead.

http://rapidshare.com/files/454594959/Model1.7_finalmodelonly_ground.skp

Week 4

The week four lecture guided us into the direction of presenting our models via an animation i.e. sections and scenes - preparation for the final submission.

Sketch-up model

During week 4 I was focused on finalising my model as it approached the submission date.


I developed a base for the model using some inspiration from Image 1. The base was created using a series of overlapping spheres.

Image 1: inspiration.
 Progress image 1.

After making a base for the top half of the section. I did some work on the lower half fixing and perfecting the lower half of the building and also creating a staircase to access the top section. This stair case was a spiral staircase which I believe dramatically adds to the character of the building.

 Progress image 2.

Finally a materials and colours were added to the final model. A ground level was also added.
Progress image 3.

Week 3

Materials
Week three was focused on materials and how we can individualise our models by adding custom drawn materials. In class we brainstormed 45 words to describe the properties, features and qualities of materials. We then narrowed it down to 36 that we individually drew.

Upper material sketches

In lower material sketches

In between material sketches


 I also decided to design some more materials using the computer instead of hand drawings.
These were the outcomes.
Computer generated material 1.

 Computer generated material 2.


Sketch-up Model Progress

I decided to stick with model two from the previous post. This is the development from the previous week. I added the upper section. It directly corresponds to my section sketch of 'Simplified(upper) and conflicting(lower)'

In the upper section I used the president that I discussed in the previous blog. I used circular windows at the top of the sphere to allow natural light through the building (just as the cone with holes did). Also I made a window encompassing the sphere. James noted how it looked like the death star at this particular point (however I wasn't a star wars fan and had no idea what the death star was until he showed me an image).
Progress image 1.
Progress image 2.

Week 2

Stairs:

The week 2 lecture on stairs had me thinking more about the use of my building which was to be created using sketch up. I also began brainstorming possible stair designs to suit my model. 

I also worked on two different sections to see which I would prefer. Decision was aided James' advice. These models were based on simplicity(upper) and conflicting(lower).


Model 1: This was the initial model that I presented to James in the studio session. We discussed important issues about the relevance to the initial artists(Malangi's) work.
 Model 1: Image 1
Model 2: Image 2

 Together we found this image of 'simple architecture' and I decided to use it as a president for my work.

Model 2: After the feed back from James, I began experimentation and work on a new model.

Model 2: Image 1