Saturday 30 April 2011

Week 3

Exploring shades from light to dark

A majority of the lecture covered shades from light to dark and its importance in significant works of architecture. This lecture was inspiring and got me thinking about how to apply different shades to my model to accentuate its meaning.


Img: 36 custom light to dark textures.

5 Screen Shots of the Final submission

Img 1: Full shot of the structure

Img 2: First person shot on the structure. The area upon which the spot is taken on shows increased intensity in the material(light to dark). This symbolises the increased intensity as one delves into their mind. The level under, symbolises the 'suppression' of negative thoughts and a place to gain new more positive memories through the absorption of the environment and the atmosphere.

Img 3: First person shot as one would approach the building. This shot shows 'open-ness' of the building and its close link the environment - two opposing forces which are seamlessly connected. Note that the current faces of the building are all in shade, however, when approaching from the opposite direction, they are lit by the natural light. Similarly, the sides of the 3 arches have opposing shades of materials(light and dark). This further adds to the electroliquid aggregation.

Img 4: (Night time) First person shot inside the structure highlighting the lighting effects and shadows.

Img 5: (Night time) Full shot of the building at sea level which highlights the lighting effects and the surrounding landscape. The lights at the night work, not only to light up areas at night, but accentuate the structure through the effects of the shadows which are cast.

Crysis Sandbox2 Model

http://www.gamefront.com/files/20285685/z332004_level10FINAL.cry

Note: The layer paint does not appear in the model unless a small portion of that layer is applied to the surface upon the opening of the file. Please refer to the screen shots to observe the differing surface textures.

Navigation:
- A 'ramp' along the side of the building allows easy access to the water.
- To get up the ladder press 'F' + 'Up arrow'
- To get down the ladder press 'F' + 'Down arrow'



Google Sketch-up Model

http://www.gamefront.com/files/20285672/freudnewtonfinal.skp

Week 2

Parallel Projections

Since the parallel projections involved combining two separate structures, I thought it was appropriate to present them in a poster form where the audience can view which two buildings the structure originated from.


Sketchup and Sandbox

For week 2, students were required to choose one of the parallel projections to develop and put into the crysis environment. Consulting with James(my tutor), we both agreed that the combination of Sigmund Freud and Newtons hypothesis would have the greatest potential.
I did some work on the initial model that I made, adding and removing some parts in google sketchup. I also did alot of work in crysis altering the time of day and most importantly the landform. I altered the land form not only fit the structure, but to compliment it.

Img 1: Google sketch up basic model

Img 2: 3rd person view of environment in crysis sandbox2.

Img 3: Long shot of the entire building as day light falls in crysis sandbox2.

Electroliquid Aggregation

The two initial hypothesis are:
-For every action there is an equal and opposite reaction
-Humans repress painful memories deep into their minds

The Electroliquid Aggregation hypothesis is:
Repressing certain memories allows space for more memorable moments to be etched in the mind

Friday 29 April 2011

Week 1

The beginning of a new experiment. Lecture covered converting models from Google Sketch-up into a new engine - Crysis. A crucial part of the week involved correctly downloading and installing the Crysis engine sandbox and play-up.

Hypothesis
Experiment 2 required us to do some research on the three scientists Sigmund Freud, Sir Isaac Newton and Maria Agnesi and produce a set of hypothesis for each which related to the specific character.




We were then to take these hypothesis and develop them into axonometrics using a limited amount of 5 rectangles.

Axonometrics

Sketchup and Sandbox
Further more we were to choose one of the hypothesis, develop it on sketchup and import it into sandbox2. I choose the hypothesis from Sigmund Freud ("Humans repress painful memories deep into their minds") because I thought it had the most potential to be an interesting, architectural space.

Img 1: Sketch up model based on the hypothesis from Freud - "Humans repress painful memories deep into their minds"

Img 2: First person view inside the structure

Img 2: Low angle capturing the entire building