Saturday 30 April 2011

Week 3

Exploring shades from light to dark

A majority of the lecture covered shades from light to dark and its importance in significant works of architecture. This lecture was inspiring and got me thinking about how to apply different shades to my model to accentuate its meaning.


Img: 36 custom light to dark textures.

5 Screen Shots of the Final submission

Img 1: Full shot of the structure

Img 2: First person shot on the structure. The area upon which the spot is taken on shows increased intensity in the material(light to dark). This symbolises the increased intensity as one delves into their mind. The level under, symbolises the 'suppression' of negative thoughts and a place to gain new more positive memories through the absorption of the environment and the atmosphere.

Img 3: First person shot as one would approach the building. This shot shows 'open-ness' of the building and its close link the environment - two opposing forces which are seamlessly connected. Note that the current faces of the building are all in shade, however, when approaching from the opposite direction, they are lit by the natural light. Similarly, the sides of the 3 arches have opposing shades of materials(light and dark). This further adds to the electroliquid aggregation.

Img 4: (Night time) First person shot inside the structure highlighting the lighting effects and shadows.

Img 5: (Night time) Full shot of the building at sea level which highlights the lighting effects and the surrounding landscape. The lights at the night work, not only to light up areas at night, but accentuate the structure through the effects of the shadows which are cast.

Crysis Sandbox2 Model

http://www.gamefront.com/files/20285685/z332004_level10FINAL.cry

Note: The layer paint does not appear in the model unless a small portion of that layer is applied to the surface upon the opening of the file. Please refer to the screen shots to observe the differing surface textures.

Navigation:
- A 'ramp' along the side of the building allows easy access to the water.
- To get up the ladder press 'F' + 'Up arrow'
- To get down the ladder press 'F' + 'Down arrow'



Google Sketch-up Model

http://www.gamefront.com/files/20285672/freudnewtonfinal.skp

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